﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

    struct Contact
    {
        public int rigBodyA;
        public int rigBodyB; 
        public Vector3 normal;
        public Vector3 contactPoint;
        public int collisionType;
        //public Vector3[] relativeVelocity;

        public const int COLLIDING = 1;
        public const int RESTING = 2;
        public const float COLLIDINGTHRESHOLD = 0.01f;
    }
